Search Issue Tracker

Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2019.3.9f1

2020.1

2020.2

2021.1

2021.2

Issue ID

1295381

Regression

No

Breakpoints are not hit in runtime complied code when recompiling the code using RoslynCompilerService

Mono

-

How to reproduce:
1. Open the attached "1295381.zip" project
2. Open the SampleScene Scene
3. In the Edit->Preferences->General->ScriptChangesWhilePlaying select "Recompile after finished playing"
4. In the Hierarchy select Helloworld Object and check the "Recompile" checkbox in the Inspector
5. Open HelloWorldImpl.cs and attach a Breakpoint somewhere in the code
6. Attach a Debugger to Unity
7. Enter the Play Mode

Expected results: After entering Play Mode the Breakpoint is hit in the IDE
Actual results: Code is executed normally

Reproducible with: 2019.4.19f1, 2020.1.17f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Could not test with: 2018.4.31f1 (Scripts throw errors after downgrading the project)

Note:
-Reproduces with multiple IDEs (Visual Studio, Rider)

  1. Resolution Note (2021.2.X):

    Filed upstream bug: https://github.com/mono/mono/issues/20835 -- Will reactivate when issue is fixed upstream.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.