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Unity Editor Silent Crashes when Visual Studio 2019 Debugger Breaks on a...
Reproduction steps:1. Open user attached Project2. Attach a Debugger3. Enable Breaking on StackOverflow Exception4. In the Scene att... Read more
Odin Inspector crashes the Editor when selecting an entry from the Attri...
Reproduction steps:1. Open the user's submitted project "New Unity Project (1).zip"2. Go to Tools -> Odin Inspector -> Attribu... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
Float to Int conversion returns unexpected/differential results when add...
How to reproduce:1. Open the attached project "Floatinconsistent.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: ... Read more
Editor high CPU usage when in Pause Mode
How to reproduce:1. Open the attached "StealthBaiscV3.zip" project2. Enter Play Mode3. Open Windows Task Manager4. Inspect the CPU u... Read more
Unity crashes on mono_log_write_logfile Stacktrace line after entering P...
How to reproduce:1. Open the attached project "Racing Game V1.zip"2. Open Assets > Karting > Scenes > Blockout_1.unity3. Pr... Read more
[MacOS] Freeze/Crash with * Assertion at boehm-gc.c:684, condition `remo...
Reproduction steps:1. Open the user's attached project2. Attach a debugger and enter play mode3. Exit play mode4. Press stop on the ... Read more
Crash on mono_log_write_logfile when calling a specific method
Reproduction steps:1. Open the user's attached project2. Add the "Assets/Units/DELETEME.cs" script to any GameObject in the scene3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping