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1
votes
Fixed

[Performance Regression] Matrix4x4 multiplication significantly slower

Mono

-

Sep 10, 2020

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Version/s: 2019.3.0a8, 2019.4.9f1, 2020.2

Reproduction steps:1. Open attached project "Matrix.zip" and scene "SampleScene"2. Enter Play Mode and wait for a few seconds3. In P... Read more

1
votes
Won't Fix

[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...

Mono

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Sep 30, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1.Open attached “CSCoreCrash.zip” Unity project2.Download attached 'Test.mp3' file3.Select 'SongLoader' object in... Read more

0
votes
Fixed

Lack of user-visible error when getting TypeLoadException due to unsuppo...

Mono

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Oct 07, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1. Open attached project2. Open "demo" scene3. Enter play mode Expected result: use of unsupported StructLayout ... Read more

0
votes
Postponed

Calling Type.GetType in a DLL gets different results between backends

Mono

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Oct 12, 2017

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Version/s: 2017.2.0f3

To reproduce:1) Open attached project and scene2) Set the .NET backend to 4.63) Play the scene4) Notice that the assembly is loaded5... Read more

0
votes
Fixed

OnEnable and OnDisable are being called in wrong order

Mono

-

Mar 03, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1.0b8, 2021.2.0a5

Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene3. Select Go 1 in the Hierarchy4. Select Go 2 in th... Read more

0
votes
Won't Fix

[Android] NullReferenceException on Serialization.CodeGenerator.Call due...

Mono

-

Jun 25, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

Reproduction steps:1. Open the user's attached project "XmlSerializeNullRef.zip"2. Build for Android Expected result: Scene displays... Read more

1
votes
Fixed

DataContractJsonSerializer UseSimpleDictionaryFormat doesn't work when d...

Mono

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Aug 14, 2018

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Version/s: 2018.2.3f1

To reproduce: 1. Open the attached project (TestDeserializationBug.zip)2. Open the Sample Scene3. Enter Play mode4. Observe the outp... Read more

0
votes
Won't Fix

List.Sort causes more memory allocation with .NET 4.x than .NET 3.5

Mono

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project attached.2. Open the "SampleScene" scene3. Make sure that Scripting Runtime Version is .NET 4.x... Read more

0
votes
Fixed

[.NET 4.6] Fails to load types if the source code file size is larger th...

Mono

-

Oct 26, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download attached project2. Open "main" scene.3. Enter play mode using .NET 4.6. The error shows up "TypeLoadE... Read more

5
votes
Fixed

Default argument value makes the Editor recognize a script as not valid

Mono

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Oct 24, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more