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[Performance Regression] Matrix4x4 multiplication significantly slower
Reproduction steps: 1. Open attached project "Matrix.zip" and scene "SampleScene" 2. Enter Play Mode and wait for a few seconds 3. I... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce: 1.Open attached “CSCoreCrash.zip” Unity project 2.Download attached 'Test.mp3' file 3.Select 'SongLoader' objec... Read more
Lack of user-visible error when getting TypeLoadException due to unsuppo...
Steps to reproduce: 1. Open attached project 2. Open "demo" scene 3. Enter play mode Expected result: use of unsupported StructLay... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce: 1) Open attached project and scene 2) Set the .NET backend to 4.6 3) Play the scene 4) Notice that the assembly is loa... Read more
OnEnable and OnDisable are being called in wrong order
Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\SampleScene 3. Select Go 1 in the Hierarchy 4. Select Go 2 i... Read more
[Android] NullReferenceException on Serialization.CodeGenerator.Call due...
Reproduction steps: 1. Open the user's attached project "XmlSerializeNullRef.zip" 2. Build for Android Expected result: Scene displ... Read more
DataContractJsonSerializer UseSimpleDictionaryFormat doesn't work when d...
To reproduce: 1. Open the attached project (TestDeserializationBug.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe the ... Read more
List.Sort causes more memory allocation with .NET 4.x than .NET 3.5
How to reproduce: 1. Open the project attached. 2. Open the "SampleScene" scene 3. Make sure that Scripting Runtime Version is .NET ... Read more
[.NET 4.6] Fails to load types if the source code file size is larger th...
Steps to reproduce: 1. Download attached project 2. Open "main" scene. 3. Enter play mode using .NET 4.6. The error shows up "TypeLo... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip) 2. Open the "scene" scene 3. Select the obj game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file