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Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce: 1. Download the attached script; 2. Create an empty Unity project; 3. Attach said script to any GameObject; 4. Bui... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce: 1.Open attached “CSCoreCrash.zip” Unity project 2.Download attached 'Test.mp3' file 3.Select 'SongLoader' objec... Read more
Lack of user-visible error when getting TypeLoadException due to unsuppo...
Steps to reproduce: 1. Open attached project 2. Open "demo" scene 3. Enter play mode Expected result: use of unsupported StructLay... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce: 1) Open attached project and scene 2) Set the .NET backend to 4.6 3) Play the scene 4) Notice that the assembly is loa... Read more
Unity crashes on mono_log_write_logfile Stacktrace line after entering P...
How to reproduce: 1. Open the attached project "Racing Game V1.zip" 2. Open Assets > Karting > Scenes > Blockout_1.unity 3. Press Pl... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps: 1. Open the user's project 2. Build for WebGL Expected result: Build succeeds Actual result: Build fails and th... Read more
DataContractJsonSerializer UseSimpleDictionaryFormat doesn't work when d...
To reproduce: 1. Open the attached project (TestDeserializationBug.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe the ... Read more
List.Sort causes more memory allocation with .NET 4.x than .NET 3.5
How to reproduce: 1. Open the project attached. 2. Open the "SampleScene" scene 3. Make sure that Scripting Runtime Version is .NET ... Read more
[.NET 4.6] Fails to load types if the source code file size is larger th...
Steps to reproduce: 1. Download attached project 2. Open "main" scene. 3. Enter play mode using .NET 4.6. The error shows up "TypeLo... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip) 2. Open the "scene" scene 3. Select the obj game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present