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Initializing global MonoBehaviour using new keyword causes Unity to crash
Reproduction steps: 1. Open user attached project "Main" scene.Notice Unity is crashing2. Comment Line 14 in CloudGen.cs script whic... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more
[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
[Backport] Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when entering t...
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Editor enters Play ModeActual result: ... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
[ARM64] Windows Editor Crashes when aborting threads
How to reproduce:1. Open the “CrashRepro“ project2. On the Menu, select Thread Test → Thread Test3. On the Thread Test window press ... Read more
[Android] NullReferenceException on Serialization.CodeGenerator.Call due...
Reproduction steps:1. Open the user's attached project "XmlSerializeNullRef.zip"2. Build for Android Expected result: Scene displays... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL..ToLocalTime() works as expected on Mac and Windows standalone builds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size