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Initializing global MonoBehaviour using new keyword causes Unity to crash
Reproduction steps: 1. Open user attached project "Main" scene. Notice Unity is crashing 2. Comment Line 14 in CloudGen.cs script ... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce: 1. Open attached “ListSortGCAllocTest.zip” Unity project 2. Open “ListSortGCAllocTest” scene 3. Open Window->P... Read more
Editor hangs when faulty Dictionary is instantiated before variables use...
When a script has a class variable of Dictionary type, that is attempted to be initialized with duplicate keys (resulting in an exce... Read more
[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...
Reproduction steps: 1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip" 2. Open "Main.unity" Scene fr... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps: 1. Open the attached project 2. Open Steam and log in 3. Play scene Result: Editor crashes after a few seconds ... Read more
Editor will spam log file until hard drive fills
Not sure where to start the submission of this bug: 1. Latest public Unity 2019.3.9f1 ( and prior versions ) 2. Empty project sta... Read more
Editor crashes when unmanaged generic constraint is used in native .dll
How to reproduce: 1. Open the attached "TestFor1069236.zip" project's SampleScene 2. Play the Scene 3. Observe the crash Reproducib... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps: 1. Open the user's project 2. Build for WebGL Expected result: Build succeeds Actual result: Build fails and th... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations