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Recompilation causes crashing after trying to edit a script in play mode.
Steps to reproduce: 1. Open the attached project. (Note: The platform has to be set to iOS or you won't be able to play)2. Open the ... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more
[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps:1. Open project attached (case_923000-ReflectionTest.zip).2. Open script "Reflections.cs".3. Try to attach debugg... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
Uri.MakeRelativeUri doesn't work as expected
Steps to reproduce: 1) Download attached project 'UnityUriBug.zip' and open in Unity.2) In toolbar click on Tools >> 'UriTest'... Read more
[Android] NullReferenceException on Serialization.CodeGenerator.Call due...
Reproduction steps:1. Open the user's attached project "XmlSerializeNullRef.zip"2. Build for Android Expected result: Scene displays... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL..ToLocalTime() works as expected on Mac and Windows standalone builds... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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