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0
votes
Postponed

Crash on mono_spill_global_vars when using "as" operator with a Nullable...

Mono

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Feb 10, 2016

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Version/s: 5.3.2p2

To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene Actual behavior: Unity crashes Regression from 5.1 t... Read more

0
votes
Won't Fix

Mono AOT JIT exceptions are hard to interpret

Mono

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Feb 23, 2016

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Version/s: 5.3.1p3

Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT... Read more

2
votes
Postponed

[MemoryLeak] After playing scene, more memory is allocated than released

Mono

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Jan 23, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Turn on Task Manager to monitor the leak 2. Play and stop empty project repeatedly (w/o any objects in it at ... Read more

0
votes
Postponed

[SerialPort] Events subscribed to DataReceived are not triggered

Mono

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Mar 11, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1) create a virtual serialport connection 2) open 'VBoxNetwork.zip' 3) make sure 'PortHandler' is using the corr... Read more

7
votes
Postponed

[SerialPort] BytesToRead returns null reference

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) open scene 'Main' 3) run Expected behavior: BytesToRead return 0 Actual: null reference Read more

0
votes
By Design

[SerialPort] ReadByte() freezes editor

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) play scene 'Main' - editor freezes at this point Read more

1
votes
Postponed

RSACryptoServiceProvider poor performance in Unity compared with Visual ...

Mono

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Feb 01, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and in Unity open project named "RSAPerformanceIssue". 2. Open scene named "test" and press Play but... Read more

0
votes
Postponed

'finally' block of try/finally in coroutine is not called when object is...

Mono

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Mar 14, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Download and open attached project "CoroutineNoDisposeRepro.zip" 2. Open scene "Scene1" and play it 3. Press ... Read more

0
votes
By Design

[Delegates] null Delegate.Target == null returns false

Mono

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Apr 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. open users attached project 2. make new gameObject 3. attach "delegateTargetTest" script 4. play scene - Che... Read more

0
votes
Postponed

[Compiler] Sending enum cast to Method that expects an enum fails to com...

Mono

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Apr 14, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open users project - check console Expected: It should either work or give a better error message Error: U... Read more

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