Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
940012
Regression
No
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:
1. Download attached project
2. Open "111" Scene
3. Press Play
Expected result: Unity should not crash
Actual result: Unity crashes when Marshal.StructureToPtr is used
Reproduced with: 5.5.2f1, 5.6.0f3, 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.3.0a3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Phonebox
Jan 13, 2018 19:09
I do not see an edit option however my earlier comment has an important typo, I meant 5.6.5f1 instead of 5.5.5f1
Phonebox
Jan 13, 2018 19:07
unity 5.5.5f1 also does not have this problem