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[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...
Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip)2. Make sure iOS graphics API is set to OpenGLES3 (should be se... Read more
[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...
Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more
Colors are rendered incorrectly on Samsung Galaxy Tab S
Reproduction steps:1. Open the attached project2. Open and play "BA_woodland_summer_MQ" scene3. Notice that colors are rendered corr... Read more
[2D] Default-Sprite shader source does not work with ETC + Alpha split o...
Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that the right image isn't rendered corre... Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:1. Download "ShaderMatrix.zip"2. Open the project and build it to iOS3. Deploy to iPhone 54. Click "Matrix Shader... Read more
[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more
[OSX] Animations play at a reduced frame rate compared to a previous ver...
How to reproduce: 1. Open attached project (ownCloud)2. Switch Build Target to iOS3. Open scene Globals.unity4. Play the scene- Note... Read more
[ES] Some shaders does not work correctly on Adreno devices and editor (...
Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more
Android HDR pixel format problem
On Android the attached Graphics Test fails to read pixels from ARGBFloat RT, perform math to drive color component values into HDR ... Read more
Tonemapping has no effect on Android
I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on wh... Read more
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