Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b2
Issue ID
913959
Regression
No
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:
1. Download "ShaderMatrix.zip"
2. Open the project and build it to iOS
3. Deploy to iPhone 5
4. Click "Matrix Shader" button
Results:
* iOS: The quad is not rendered
* Android: The quad is rendered differently than on editor
Expected results: the quad is rendered
Reproduced with: 5.5.3p4, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Reproduced on: iPhone 5 (iOS 9.3.5), iPad Mini 2 (iOS 9.2.1), iPhone 6 Plus (iOS 8.0), iPad Mini 4 (iOS 9.3.2), LG Nexus 5X (Android 7.1.2), Sony XPERIA Z3 (Android 6.0.1) (OpenGLES2)
Note: No repro with Metal, OpenGLES3 Graphics APIs, as well as Standalone macOS build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment