Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b2
Issue ID
913959
Regression
No
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce:
1. Download "ShaderMatrix.zip"
2. Open the project and build it to iOS
3. Deploy to iPhone 5
4. Click "Matrix Shader" button
Results:
- iOS: The quad is not rendered
- Android: The quad is rendered differently than on editor
Expected results: the quad is rendered
Reproduced with: 5.5.3p4, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Reproduced on: iPhone 5 (iOS 9.3.5), iPad Mini 2 (iOS 9.2.1), iPhone 6 Plus (iOS 8.0), iPad Mini 4 (iOS 9.3.2), LG Nexus 5X (Android 7.1.2), Sony XPERIA Z3 (Android 6.0.1) (OpenGLES2)
Note: No repro with Metal, OpenGLES3 Graphics APIs, as well as Standalone macOS build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment