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[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2

Mobile Rendering


Steps to reproduce:
1. Download ""
2. Open the project and build it to iOS
3. Deploy to iPhone 5
4. Click "Matrix Shader" button

* iOS: The quad is not rendered
* Android: The quad is rendered differently than on editor
Expected results: the quad is rendered

Reproduced with: 5.5.3p4, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Reproduced on: iPhone 5 (iOS 9.3.5), iPad Mini 2 (iOS 9.2.1), iPhone 6 Plus (iOS 8.0), iPad Mini 4 (iOS 9.3.2), LG Nexus 5X (Android 7.1.2), Sony XPERIA Z3 (Android 6.0.1) (OpenGLES2)

Note: No repro with Metal, OpenGLES3 Graphics APIs, as well as Standalone macOS build.

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