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Most Activity
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0
votes
Fixed

[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...

Mobile Rendering

-

Mar 09, 2016

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more

0
votes
By Design

[iOS][GLES] RenderTexture.GetTemporary returns empty texture

Mobile Rendering

-

Sep 18, 2015

-

Version/s: 5.2.0f3

1. Open attached project 2. Build to iOS and set Graphics API to gles(works both) 3. In game, spinning cube will be grey(it should d... Read more

0
votes
Fixed

Screen goes black on Samsung S6 when AA is enabled

Mobile Rendering

-

Sep 11, 2015

-

Version/s:

Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more

0
votes
Fixed

RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices

Mobile Rendering

-

Sep 19, 2015

-

Version/s: 5.2.0f3

Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more

0
votes
Postponed

Shadows do not fade in the distance

Mobile Rendering

-

Sep 22, 2015

-

Version/s: 5.2.0p1

How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more

1
votes
Fixed

[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...

Mobile Rendering

-

Sep 27, 2015

-

Version/s: 5.2.1p1

1. Open attached project 2. Build to iOS device with gles2 3. Screen will be black and XCode will throw "OpenGLES error 0x0500" or ... Read more

0
votes
Fixed

[ES] Some shaders does not work correctly on Adreno devices and editor (...

Mobile Rendering

-

Aug 09, 2016

-

Version/s: 5.4.0f3

Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more

4
votes
Duplicate

Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...

Mobile Rendering

-

Apr 13, 2016

-

Version/s: 5.3.4p3

When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more

0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

-

Feb 03, 2016

-

Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

2
votes
Won't Fix

[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...

Mobile Rendering

-

Nov 10, 2015

-

Version/s: 5.2.2p3

1. Open attached project 2. Build to iOS 3. Press "Clear Flag" and it will switch to skybox 4. Performance will increase 5. Press "C... Read more

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