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[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project (ScreenResolutionAnimatedCorrect.zip) 2. Switch to iOS 3. Set Graphics API to OpenGLES... Read more
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce: 1. Open attached project "Repro_GalaxyS10e.zip" 2. Build for Android with Mali G76 3. When in App, keep scaling the me... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce: 1. Open attached project "BlitRepro.zip" 2. Build and run on Android device with GPU Result: using shader results in ... Read more
Application crashes while warming up shader variant collection on Amazon...
To reproduce: 1. Open attached project 'AdrenioAndroidVulkanGraphicsTest.zip" 2. Build and run on Android device 3. Observe the cras... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce: 1. Open the attached project "1340751-Test.zip" 2. Attach a Mobile device 3. Build and run the "SampleScene" sce... Read more
[iOS][Metal] Shader compilation error when using half3[]
How to reproduce: 1. Open the attached 01_Project.zip project 2. Build for iOS and deploy the Xcode to the device Expected: The cu... Read more
[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...
Steps to reproduce: 1)Open UnityHub and create a new 3D project 2) Switch platform to Android 3) Build and Run project on a device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects