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Fixed in 5.3.6
Votes
10
Found in
5.3.3p3
Issue ID
779738
Regression
Yes
[iOS][GLES2] Changing screen resolution to non-native resolution at runtime freezes the app when using OpenGLES2 graphics API
Steps to reproduce:
1. Open attached project (ScreenResolutionAnimatedCorrect.zip)
2. Switch to iOS
3. Set Graphics API to OpenGLES2 in Project Settings
4. Build for iOS
5. Build the generated Xcode project to a device
6. The application will iterate through 3 phases of different screen resolutions (one of which is native resolution) using Screen.SetResolution
7. Notice the application is frozen when it's resolution is set to a non-native resolution, and continues to render and animate properly when reaches the native resolution
Note: With 'Metal' graphics API everything works as expected.
Not reproducible in 5.3.1f1
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caletbak2
May 22, 2017 14:53
Also happening in 2017.1 beta 6. Tested in Iphone7 Plus, changing to lower resolution does not work.
Vagabond_
May 14, 2017 12:53
This is happening on 2017.1 b4 as well using Metal API... Is this even fixed ?
pat_dw
Apr 28, 2016 11:30
Is there any Update on the ETA for this?
pixelsplit
Apr 03, 2016 14:02
Any ETA for 5.3.6?
pixelsplit
Mar 31, 2016 14:59
Also does happen with OpenGL 3 on iOS.
Sachin-Nimse
Mar 31, 2016 09:18
Happening on Unity 533p2 , 533p3 , 534f1 and 534 p1.
Issue not present in 533p1.
AGaming
Mar 24, 2016 14:57
Happening on Unity 5.3.4p1 too.
PabloBenitez
Mar 23, 2016 13:38
Happening on Unity 5.3.4f1 too.