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[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project (ScreenResolutionAnimatedCorrect.zip) 2. Switch to iOS 3. Set Graphics API to OpenGLES... Read more
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce: 1. Open attached project "Repro_GalaxyS10e.zip" 2. Build for Android with Mali G76 3. When in App, keep scaling the me... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce: 1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip" 2. Open Sample Scene 3. Select Main Camera ... Read more
[Android][GLES] Graphics.Blit() produces black screen when blitting on d...
To reproduce: 1. Open attached project "BlitRepro.zip" 2. Build and run on Android device with GPU Result: using shader results in ... Read more
Application crashes while warming up shader variant collection on Amazon...
To reproduce: 1. Open attached project 'AdrenioAndroidVulkanGraphicsTest.zip" 2. Build and run on Android device 3. Observe the cras... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce: 1. Open the attached project "1340751-Test.zip" 2. Attach a Mobile device 3. Build and run the "SampleScene" sce... Read more
[iOS][Metal] Shader compilation error when using half3[]
How to reproduce: 1. Open the attached 01_Project.zip project 2. Build for iOS and deploy the Xcode to the device Expected: The cu... Read more
[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...
Steps to reproduce: 1)Open UnityHub and create a new 3D project 2) Switch platform to Android 3) Build and Run project on a device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow