Search Issue Tracker

0
votes
Won't Fix

[Android][Snapdragon] DepthMask shader rendered black instead of masking...

Mobile Graphics

-

Apr 17, 2020

-

Version/s: 2018.4, 2019.3.3f1, 2020.2

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the circle in the middle Expected: the inside of the circle i... Read more

0
votes
Fixed

[Android Vulkan] Read screen pixels is wrong on android phones

Mobile Graphics

-

Mar 07, 2018

-

Version/s: 2018.1.0b10

Steps: 1. Build apk with Vulkan api and run on Android phones that supports Vulkan OR use the apk in the Build folder 2. Open the ap... Read more

1
votes
Fixed

[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...

Mobile Graphics

-

Jun 07, 2018

-

Version/s: 2018.1.0f2

To reproduce: 1. Open users attached project "RemoteCameraPreview.zip" 2. In Edit > Project Settings > Editor set Device to Any iOS ... Read more

1
votes
Third Party Issue

[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...

Mobile Graphics

-

Jul 05, 2021

-

Version/s: 2019.4, 2019.4.28f1

Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more

0
votes
By Design

[Android] [Multi-display] Splash screen is not rendered in a full screen...

Mobile Graphics

-

May 13, 2020

-

Version/s: 2020.2.0a8

Steps to reproduce: 1) Download attached project and open in Unity 2) Build the app 3) Connect device via HDMI cable to the additio... Read more

0
votes
Won't Fix

[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...

Mobile Graphics

-

Aug 26, 2019

-

Version/s: 2020.1.0a2

How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more

0
votes
Fixed

[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices

Mobile Graphics

-

Dec 11, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.16f1

Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more

0
votes
By Design

[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...

Mobile Graphics

-

Nov 10, 2018

-

Version/s: 2017.4.6f1

To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more

0
votes
Fixed

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS

Mobile Graphics

-

May 18, 2021

-

Version/s: 2021.2

Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS. This was discovered while trying to expand test coverage for Ge... Read more

0
votes
Fixed

[Android] Mobile does not render texture, when Compress using ETC1 (spli...

Mobile Graphics

-

Aug 06, 2018

-

Version/s: 2018.2.0f2

To reproduce: 1. Open attached project 2. Go into Build settings 3. Set Texture Compression to ETC (Default) 4. Build and run to An... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.