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34
votes
Fixed

[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...

Mobile Graphics

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Jan 05, 2021

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Version/s: 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more

25
votes
Fixed

[iOS] Player crashing when connecting external Display via USB-C port

Mobile Graphics

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Mar 12, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0b10, 2021.2

Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more

0
votes
Fixed

Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap

Mobile Graphics

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Oct 27, 2018

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Version/s: 2017.4.10f1

To reproduce:1. Open user's attach project "CubeMapCrash.zip"2. Build and run on Android with appropriate Mali GPU Actual result: bu... Read more

0
votes
Fixed

[Android Vulkan] Read screen pixels is wrong on android phones

Mobile Graphics

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Mar 07, 2018

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Version/s: 2018.1.0b10

Steps:1. Build apk with Vulkan api and run on Android phones that supports VulkanOR use the apk in the Build folder2. Open the app a... Read more

0
votes
By Design

Plane created via script has 'shadow' artifact when it has material with...

Mobile Graphics

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Nov 09, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open repro project2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact on... Read more

0
votes
Fixed

[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...

Mobile Graphics

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Aug 23, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more

0
votes
Not Reproducible

[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...

Mobile Graphics

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Aug 22, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project2. Build to iOS3. Observe the cube in iOS device Expected result: cube is black&w... Read more

0
votes
Fixed

[Android] Visual artifacts in the skybox when using more than one camera...

Mobile Graphics

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Jan 30, 2019

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Version/s: 2018.3.2f1

Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more

4
votes
Won't Fix

[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...

Mobile Graphics

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Aug 17, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project2. Open and play "test" scene3. Notice that the scene is rendered correctly (check "e... Read more

0
votes
Fixed

[Android] Mobile does not render texture, when Compress using ETC1 (spli...

Mobile Graphics

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Aug 06, 2018

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Version/s: 2018.2.0f2

To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more