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[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce:1. Open user's attach project "CubeMapCrash.zip"2. Build and run on Android with appropriate Mali GPU Actual result: bu... Read more
[Android Vulkan] Read screen pixels is wrong on android phones
Steps:1. Build apk with Vulkan api and run on Android phones that supports VulkanOR use the apk in the Build folder2. Open the app a... Read more
Plane created via script has 'shadow' artifact when it has material with...
To reproduce: 1. Open repro project2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact on... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...
Steps to reproduce:1. Open the attached project2. Build to iOS3. Observe the cube in iOS device Expected result: cube is black&w... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
[ES 3.0][Mali] Gradient is rendered incorrectly on Android devices with ...
Reproduction steps:1. Open the attached project2. Open and play "test" scene3. Notice that the scene is rendered correctly (check "e... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used