Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0f3
Issue ID
967317
Regression
No
Plane created via script has 'shadow' artifact when it has material with standard shader
To reproduce:
1. Open repro project
2. Build and run scene for WebGL
Actual vs Expected: there should not be any 'shadow' artefact on plane
Reproduced: 5.6.3p4, 2017.1.1p4, 2017.2.0f3, 2017.3.0b7, 2018.1.0a4 (Firefox and Chrome only)
Notes:
- Not reproducible on plane created with editor
- Not reproducible on IE or Safari
- The issue is related to realtime lighting only
Also reproducible on Android --> HTC 10 - Adreno530(GPU), both on OpenGLES2 and OpenGLES3
By design: fog mode is set to exponential, while the geometry does not have enough vertices for smooth exponential change.
Solution: Either provide more vertices or set fog mode to linear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment