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Objects that use spine are broken in application when built to Android d...
To reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGles34. Build and run to android device Actual res... Read more
[Mobile][Editor] Opaque Mesh Renderers don't show up in RenderTexture be...
To reproduce: 1. Download attached "poi_project.zip" project and open in Unity2. Open "ExampleScene_mainframe" scene3. Open Game Vie... Read more
[Android] Application freezes when permission for GPS or camera is allow...
To reproduce:1. Download attached project2. Build and run to android device3. Hit the "Show Camera Permission" button4. Allow Camera... Read more
[Vulkan][Android][WebCamTexture] Application using WebCamTexture and Vul...
1. Open attached "WebCamRepro" project2. Build to Android device (Vulkan should already be set as default Graphics API)3. Run applic... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:1. Download and open the attached "My Project" project2. Build and deploy the project to iOS3. Observe the Consol... Read more
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce:1. Open and build User-supplied project ("InputFieldException.zip")2. Focus the Input field and type as fast as p... Read more
[Android] WebCamDevice.kind does not return correct names of cameras whe...
To reproduce:1. Build and Run attached project on Android with at least 2 cameras on the back2. Switch camera by clicking button "Sw... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps:1. Open "1177601" project2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP"3. "P... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce:1. Open attached project2. Open sample scene3. Build and run to Android or OS platform Actual result: The shader looks ... Read more
Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce:1. Open the attached project2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are renderedActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component