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[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps: 1. Open QA attached project "repro_1139007" 2. Switch the build target to Android 3. Build and Run Actual: App crashes... Read more
[iOS][UaaL] Empty project with Script Debugging fails to build via Xcode...
How to reproduce: 1. Create new empty project 2. Switch player to iOS 3. Remove or update Ads package 4. Enable Development build a... Read more
[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...
How to reproduce: 1. Open the attached iPhoneX_UIEventIssue.zip 2. Go to Project window-> Scenes 3. Open the "Sample Scene" scene 4... Read more
[UAAL][GoogleVR][Android] Unity build fails complaining about ligbvr-aud...
How to reproduce: 1. Open attached "StrippedProject" 2. Build Android application Expected result - Build is successful Actual res... Read more
[iOS] Player crashes when project build includes Video Player and an emp...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device ---Crash occurs--- R... Read more
Android built fails when project uses facebook SDK
How to reproduce: 1. Open users attached project 2. Switch to the Android platform in the Build Settings window 3. Build the project... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more
[Android] Screen does not rotate when 2 Unity apks are open, 1 of them i...
To reproduce: 1. Open any 2 Unity apks; 2. Make one of them to be a floating window (on Samsung devices, you can go to Tasks > Pres... Read more
[Android] Empty project build fails with java.io.IOException
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Build project Result: build fails with java.io.IOExceptio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file