Search Issue Tracker
Third Party Issue
Votes
0
Found in
2020.3
2020.3.0f1
Issue ID
1327425
Regression
No
Android built fails when project uses facebook SDK
How to reproduce:
1. Open users attached project
2. Switch to the Android platform in the Build Settings window
3. Build the project
Expected results: project built successfully
Actual results: project build fails (in some cases times out after ~10 minutes)
Reproducible with: 2020.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note:
Facebook SDK that uses AndroidX libraries (the latest facebook SDKs) is being used in the users project.
Because of that user needs to add in the following line in gradleTemplate.properties: android.useAndroidX = true
After doing that other issues appears due to conflicting classes used in the Facebook SDK's Google Play Resolver.
If following lines:
implementation 'com.android.support:appcompat-v7:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:cardview-v7:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:customtabs:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
implementation 'com.android.support:support-v4:25.3.1' // Facebook.Unity.Editor.AndroidSupportLibraryResolver.addSupportLibraryDependency
Will be taken out from mainTemplate.gradle in the Unity project, then the apk will build successfully.