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[iOS][Scripting]iPhoneSettings and iPhoneUtils members are deprecated, b...
Reproduction steps:1. Create a new Unity project.2. Create a C# script.3. Open the script with Visual Studio.4. Start typing "iPhone... Read more
[iOS] Application crashes when putting app to foreground if it's launche...
To reproduce:1. Open attached project2. Build and Run on iOS3. When app is loaded, put it to background and then to foreground again... Read more
[Vulkan][Android] Black screen appears immediately after launching an em...
Repro steps:1. Create a new project2. Switch build target to Android3. Make sure Vulkan is used as graphics API4. Build and run Actu... Read more
[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...
Steps to reproduce:1. Open user attached project2. Switch build target to Android3. Press from main menu "BugReport > Build APK"4... Read more
[iOS] Launch Screen adds custom XIBs, XIBs override Legacy Launch Images...
How to reproduce:1. Create a new project2. Build Xcode project using Default settings (iPad and iPhone Launch screen are set to Defa... Read more
The View is upside-down, and the Rotation on the Vertical Axis is invert...
To reproduce: 1. Download attached project "ios-gvr-1.zip" and open in Unity2. Open "HelloVR" scene3. Build for iOS4. Deploy the Xco... Read more
[iOS] [Metal] DisplayP3 Color Gamut results in metal errors on startup i...
Steps to reproduce: 1) Open Unity Hub and create a new project2) Switch platform to iOS3) Leave Metal as the only Graphics API in th... Read more
[Android][OpenGLES3] Compute shader compilation fails
Steps to reproduce:1. Open user attached project2. Delete CompiledShaderNoEdge.shader3. Build & Run to an Android device4. Logca... Read more
[Android] Crash: Signal 11 due to null pointer dereference on Android de...
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: app builds and runs successfullyActual resul... Read more
[Android] UnityWebRequest doesn't work behind a proxy
Repro steps:1. Open attached project2. Configure a proxy server on a computer (used WinGate) and on device3. Build and Run on Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS