Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1
2019.1.0b7
Issue ID
1136841
Regression
Yes
[iOS] [Metal] DisplayP3 Color Gamut results in metal errors on startup in GenerateBuiltInTextures
Steps to reproduce:
1) Open Unity Hub and create a new project
2) Switch platform to iOS
3) Leave Metal as the only Graphics API in the Player Settings
4) Add DisplayP3 Color Gamut in the Player Settings
5) Build this project and open in xCode
6) Make a build and launch on iPhone XS
Observe: Metal errors in the Console:
Filename: ./Runtime/Graphics/Texture2D.cpp Line: 776)
Invalid texture format (0) for Texture2D
(Filename: ./Runtime/Graphics/Texture2D.cpp Line: 582)
asdfasdfxczDisplaP3 was compiled with optimization - stepping may behave oddly; variables may not be available.
(lldb)
Reproduced with:
2019.1.0b9
Device under testing:
VLNQA0212 iPhone Xs
----------------------------
Fixed in:
2019.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment