Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1
2019.1.0b7
Issue ID
1136841
Regression
Yes
[iOS] [Metal] DisplayP3 Color Gamut results in metal errors on startup in GenerateBuiltInTextures
Steps to reproduce:
1) Open Unity Hub and create a new project
2) Switch platform to iOS
3) Leave Metal as the only Graphics API in the Player Settings
4) Add DisplayP3 Color Gamut in the Player Settings
5) Build this project and open in xCode
6) Make a build and launch on iPhone XS
Observe: Metal errors in the Console:
Filename: ./Runtime/Graphics/Texture2D.cpp Line: 776)
Invalid texture format (0) for Texture2D
(Filename: ./Runtime/Graphics/Texture2D.cpp Line: 582)
asdfasdfxczDisplaP3 was compiled with optimization - stepping may behave oddly; variables may not be available.
(lldb)
Reproduced with:
2019.1.0b9
Device under testing:
VLNQA0212 iPhone Xs
----------------------------
Fixed in:
2019.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment