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[iOS] Plugin "Compile Flags" do not update on Append Build
Changes to native source "Compile flags" are not respected 1. Build the attached project for iOS 2. Go to TARGETS > UnityFramework ... Read more
[iOS] Application.RequestAdvertisingIdentifierAsync returns empty ID
Reproduction steps: 1. Open user's attached project in "IDFA.zip" 2. Build for iOS 3. Application.RequestAdvertisingIdentifierAsync ... Read more
[iOS] GLES2 not included in AutoGraphics API list even when targeting iO...
How to reproduce: 1. Create a new project 2. Build and deploy the project to the iPad 4th generation ====Creash occurs===== Repro... Read more
[Android] Additional arguments are not being used for the second IL2CPP ...
To reproduce: 1. Open attached project 2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings ... Read more
Environment.TickCount does not update when phone is in sleep mode
Steps to reproduce: 1. Build and run the supplied project 2. Unplug the phone before starting 3. When the app is running, turn off t... Read more
[Android] touch.deltaPosition is not zero when registering the first touch
Steps to reproduce: 1. Open and build QA-Supplied project 2. Press "Freeze" 3. Tap, drag and release anywhere on the screen Expect... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[Mobile] Render over native UI does not make app transparent
How to reproduce: 1. Create a new Project 2. Set Camera to "Solid Color" and change color alpha to 140 3. In Player settings > Resol... Read more
[Android] 'Platform does not support compute shaders' errors thrown in P...
Repro steps: 1. Open attached project 2. Switch platform to Android 3. Enter Play Mode and observe the Play Mode and the Console A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture