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[iOS] Plugin "Compile Flags" do not update on Append Build
Changes to native source "Compile flags" are not respected 1. Build the attached project for iOS2. Go to TARGETS > UnityFramework... Read more
[iOS] Application.RequestAdvertisingIdentifierAsync returns empty ID
Reproduction steps:1. Open user's attached project in "IDFA.zip"2. Build for iOS3. Application.RequestAdvertisingIdentifierAsync wil... Read more
[iOS] GLES2 not included in AutoGraphics API list even when targeting iO...
How to reproduce:1. Create a new project2. Build and deploy the project to the iPad 4th generation====Creash occurs===== Reproducibl... Read more
[Android] Additional arguments are not being used for the second IL2CPP ...
To reproduce:1. Open attached project2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings... Read more
Environment.TickCount does not update when phone is in sleep mode
Steps to reproduce:1. Build and run the supplied project2. Unplug the phone before starting3. When the app is running, turn off the ... Read more
[Android] touch.deltaPosition is not zero when registering the first touch
Steps to reproduce:1. Open and build QA-Supplied project2. Press "Freeze"3. Tap, drag and release anywhere on the screen Expected: t... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[Mobile] Render over native UI does not make app transparent
How to reproduce:1. Create a new Project2. Set Camera to "Solid Color" and change color alpha to 1403. In Player settings > Resol... Read more
[Android] 'Platform does not support compute shaders' errors thrown in P...
Repro steps:1. Open attached project2. Switch platform to Android3. Enter Play Mode and observe the Play Mode and the Console Actual... Read more
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