Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.14f1
Issue ID
1254117
Regression
No
[iOS] Plugin "Compile Flags" do not update on Append Build
Changes to native source "Compile flags" are not respected
1. Build the attached project for iOS
2. Go to TARGETS > UnityFramework > Build Phases > Compile Sources > Test.m.
3. Note the compile flag -DPLUGIN_IMPORTER_COMPILE_FLAG is set
4. Change the compile flags on Test.m to something else, e.g, "-DSOMETHING_ELSE"
5. Build again (CMD + B)
6. Note the compile flags is still set to -DPLUGIN_IMPORTER_COMPILE_FLAG
Note: If you instead rebuild from scratch (i.e., "replace") the trampoline project, the new compile flag is set correctly.
Expected behavior: The "compile flags" are updated each time the player is built.
Actual behavior: The "compile flags" are only used once, the first time the trampoline project is generated.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a9.1547