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[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more
[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...
1 out of 10 times the player freezes when warming up shaders. This also happens at runtime when the shaders just get compiled on a d... Read more
[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps: 1. Open attached project 2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libun... Read more
[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...
Repro steps: 1. Open attached project 2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash ... Read more
[Android][Adreno] Shader compiler emits wrong code when using "sign" int...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Observe the pink cube Expected result: Shader compiler should n... Read more
[Screen] Cutout values are not adjusted when device is in Windowed mode ...
Steps to reproduce: 1. Open attached project 2. Open "CheckAreasVisually" scene 3. Build and run on a device with some cutout (Like ... Read more
[Android][Vulkan] App cashes when resuming it from the background and Fr...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Quit the app into the background 4. Resume the app Actual... Read more
[Editor building to Android] Unity hangs while building GVR SDK to a dev...
Repro steps: 1. Download the newest SDK: https://github.com/googlevr/gvr-unity-sdk/releases 2. Create a new project, import the unit... Read more
[iOS][Android][VideoPlayer] Video loaded from URL gets stuck and resets ...
Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Observe that the video gets stuck before load... Read more
[Android][OpenGLES] Tree billboards are not transparent in the player
Steps to reproduce: 1. Open QA attached project 2. Build & Run to an Android device 3. Observe the black tree billboards Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- System.UriFormatException is thrown when building the Localization "Preloading Screen Example" in WebGL
- Unity is loading internal version of SharpZipLib instead of local version