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Most Activity
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  • Most Recent
0
votes
Won't Fix

[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...

Mobile

-

Nov 01, 2018

-

Version/s: 2018.2.14f1

Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more

0
votes
Fixed

[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...

Mobile

-

Jan 08, 2019

-

Version/s: 2018.2.13f1

1 out of 10 times the player freezes when warming up shaders. This also happens at runtime when the shaders just get compiled on a d... Read more

2
votes
Fixed

[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...

Mobile

-

Jan 10, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open attached project 2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libun... Read more

6
votes
Fixed

[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...

Mobile

-

Jan 10, 2019

-

Version/s: 2018.3.0b11, 2018.3.0f2

Repro steps: 1. Open attached project 2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash ... Read more

0
votes
Fixed

[Android][Adreno] Shader compiler emits wrong code when using "sign" int...

Mobile

-

Jan 16, 2019

-

Version/s: 2018.3.0b9, 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Observe the pink cube Expected result: Shader compiler should n... Read more

0
votes
Fixed

[Screen] Cutout values are not adjusted when device is in Windowed mode ...

Mobile

-

May 19, 2020

-

Version/s: 2019.3.9f1, 2020.2.0a11

Steps to reproduce: 1. Open attached project 2. Open "CheckAreasVisually" scene 3. Build and run on a device with some cutout (Like ... Read more

0
votes
Not Reproducible

[Android][Vulkan] App cashes when resuming it from the background and Fr...

Mobile

-

Feb 06, 2019

-

Version/s: 2018.3.0a4, 2018.3.4f1, 2019.1.0a1

Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Quit the app into the background 4. Resume the app Actual... Read more

0
votes
Fixed

[Editor building to Android] Unity hangs while building GVR SDK to a dev...

Mobile

-

Dec 20, 2018

-

Version/s: 2018.3.0f2

Repro steps: 1. Download the newest SDK: https://github.com/googlevr/gvr-unity-sdk/releases 2. Create a new project, import the unit... Read more

0
votes
Not Reproducible

[iOS][Android][VideoPlayer] Video loaded from URL gets stuck and resets ...

Mobile

-

Jan 21, 2019

-

Version/s: 2018.3.2f1

Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Observe that the video gets stuck before load... Read more

0
votes
By Design

[Android][OpenGLES] Tree billboards are not transparent in the player

Mobile

-

Jan 15, 2019

-

Version/s: 2019.1.0a13

Steps to reproduce: 1. Open QA attached project 2. Build & Run to an Android device 3. Observe the black tree billboards Expected r... Read more

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