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Custom Progruard file name in the project settings does not match with t...
Steps to reproduce:1. Create a new project2. Switch Platform to Android3. Player Settings > Publishing Settings > Toggle Custo... Read more
Investigate Android/iOS player size increase in 2019.1
The testing I did was on Android. Paulius is seeing a similar increase on iOS. For repro: I used an ES project and built Il2cpp Andr... Read more
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the flickering of the side objects Ex... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity2) Connect device to machine and pair with bluetooth speaker3) Bui... Read more
[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity2) Check the Lighting tab and make sure Auto Generate lighting is ... Read more
[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce:1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab2. Build Animated Compute S... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more
Input phase "Moved" is not registered when Thread is sleeping
Steps to reproduce:1. Open and build supplied project2. Press the button, then drag across the screen Expected: 'Began', 'Moved', 'E... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps:1. Open attached project2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libunity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved