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Android built fails when project uses facebook SDK
How to reproduce: 1. Open users attached project 2. Switch to the Android platform in the Build Settings window 3. Build the project... Read more
[iOS] Application crashes when putting app to foreground if it's launche...
To reproduce: 1. Open attached project 2. Build and Run on iOS 3. When app is loaded, put it to background and then to foreground ag... Read more
[iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthor...
Steps to reproduce: 1. Open the project attached by the user 2. Build for iOS 3. Run the Xcode project on a device 4. Don't allow ca... Read more
Custom Progruard file name in the project settings does not match with t...
Steps to reproduce: 1. Create a new project 2. Switch Platform to Android 3. Player Settings > Publishing Settings > Toggle Custom ... Read more
[Android] Application.lowMemory event not raised before application runs...
Reproduction steps: 1. Open the attached project "AppLowMemoryBug_2018_4_33.zip" 2. Open the Profiler window 2. Build to device with... Read more
Device Simulator doesn't update Application.platform when it changes whi...
How to reproduce: 1. Open the attached "1325786.zip" project 2. Enter the Play Mode 3. Observe the Console 4. In the Simulator windo... Read more
[Adaptive Performance] Errors are thrown on installing Adaptive Perform...
Repro steps: 1. Create a new project in standalone platform 2. Game View > Switch Game To Simulator 3. Select any Android Device > C... Read more
[iOS] realTimeSinceStartup and unscaledTime no longer match after lockin...
Steps to reproduce: 1. Open the attached project ("1326412.zip") 2. Build and open in Xcode 3. Deploy to a device 4. Disconnect from... Read more
[Android] [Input] Touch.Phase is being reported inaccurately when the us...
Reproduction steps: 1. Download and open the submitted project "TouchTest.zip" 2. Build and run on Android (Development build) 3. Se... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps: 1. Open user attached project "Test" 2. Make sure Graphics API is set to Vulkan 3. Build and Run on Android 4. Press th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode