Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2.5f1
2020.3
2021.1
2021.2
Issue ID
1325554
Regression
No
[Android] [Input] Touch.Phase is being reported inaccurately when the user performs a fast swipe
Reproduction steps:
1. Download and open the submitted project "TouchTest.zip"
2. Build and run on Android (Development build)
3. Set Console to show logs from the device
4. Perform a swipe on the device
5. Notice the position data logged for Phase.Began
6. Open cmd and perform adb shell dumpsys input
7. Compare MotionEvent logs from adb to Unity logs
Expected result: Position data for Phase.Began is the same as position data of MotionEvent Move phase
Actual result: Position data for Phase.Began is not the same as position data of MotionEvent Move phase
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a13
Reproduced on:
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
VLNQA00013, Samsung Galaxy S6 Edge Plus (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Could not test on (adb does not log the full information of MotionEvents):
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
N/A, Samsung Galaxy S10 (SM-G975F), Android 10, CPU: Exynos 9820 (ARMv8), GPU: Mali-G76
N/A, HMD Nokia 4.2 (TA-1157), Android 10, CPU: Snapdragon 439, GPU: Adreno 505
Notes:
Reducing Application.targetFrameRate makes the issue more apparent
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously when using specific Project Settings and Anti-aliasing is enabled
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1