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[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps: 1. Open attached project 2. If building to an android device remove the Oculus XR Plugin package 3. Build and Run on An... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce: 1. Open User-supplied project 2. Build on Android/iOS Expected: the build succeeds Actual: the build fails due ... Read more
[iOS] External monitor displays black screen after reconnecting or the a...
Reproduction steps: 1. Open project in "Test.zip" 2. Build and install the application to an iOS device 3. Shut down the application... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps: 1. Create a new project 2. Add a regular Input Field 3. Enable "Hide Mobile Input" 4. Build and Run on Android 5. Touch... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce: 1. Open the user-supplied project on Unity 2019.3 2. Build for iOS and make sure Swift Language Version is set to ... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce: 1. Open Editor 2. Put some java source files ((example attached in the edit) under 'Assets' folder 3. Go to 'Bui... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce: 1. Open the user-supplied project 2. Build for iOS and attempt to deploy the build onto a device on Xcode 3. Obser... Read more
[Android] Activity pause timeout for ActivityRecord warning issued when ...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the Quit button Actual: There's a "ActivityManager: Act... Read more
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