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[TextMeshPro][Addressables][Android] Large main thread spike on first re...
Repro steps:1. Open attached project2. If building to an android device remove the Oculus XR Plugin package3. Build and Run on Andro... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce:1. Open User-supplied project2. Build on Android/iOS Expected: the build succeedsActual: the build fails due to P... Read more
[iOS] External monitor displays black screen after reconnecting or the a...
Reproduction steps:1. Open project in "Test.zip"2. Build and install the application to an iOS device3. Shut down the application on... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps:1. Create a new project2. Add a regular Input Field3. Enable "Hide Mobile Input"4. Build and Run on Android5. Touch the ... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce:1. Open a new project2. Import the Asset folder sent by the User3. Build on Android Expected: build succeedsActua... Read more
[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce:1. Open the user-supplied project on Unity 2019.32. Build for iOS and make sure Swift Language Version is set to 4 ... Read more
Symbolink Sources fail to export when building for Android
Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more
[iOS] CoreLocation.framework is not automatically exported to build when...
How to reproduce:1. Open the user-supplied project2. Build for iOS and attempt to deploy the build onto a device on Xcode3. Observe ... Read more
[Android] Activity pause timeout for ActivityRecord warning issued when ...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the Quit button Actual: There's a "ActivityManager: Activity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used