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[URP][iOS] Screen flickers after the Splash screen on iOS devices
How to reproduce:1. Open the “IN_77348” project2. Build project on the device3. Observe the Player Expected result: Screen not flick... Read more
[iOS] Screen tint in the player when Screen Recording, Screen Mirroring ...
How to reproduce:1. Open the “IN_78685” project2. In the Project Settings make sure Color Space is set to Linear and Color Gamut is ... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce:1. Open the “URPEmpty6000.zip“ project2. Open the “SampleScene“3. Type “s“ into the Search box in the Hierarchy4. O... Read more
[iOS] Error “Execution of the command buffer was aborted due to an error...
How to reproduce:1. Open the “IN_79996” project2. Build the project on iOS device3. Observe the Console in the Xcode Expected result... Read more
The texture is black when using a Custom URP ScriptableRenderPass with b...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/MainScene“ scene3. Enter Play Mode4. Observe the Gam... Read more
[iOS] Too many texture parameters error is thrown when running on device...
How to reproduce:1. Open the attached Project "MaxTextureBinds.zip"2. Build and Run the Scene "SampleScene" on iOS3. Observe the Xco... Read more
[macOS] Secondary display rendering incorrect target and flickering when...
How to reproduce:1. Open the “IN-99326_Unity6-URP” project2. Ensure secondary monitor is set as “Extended display” in OS Display set... Read more
"Calling BeginWrite before EndWrite" errors logged in the Console window...
How to reproduce:1. Open the “MacMetalBufferErrorDemo“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console ... Read more
[iOS][Silicon] ColorMask render target 3 and above does not work correct...
Steps to reproduce:1. Open the attached “ColorMaskBug2” project2. Open the Assets/Scenes/SampleScene3. Observe the Game View Expecte... Read more
Graphics Compositor breaks Unity rendering when the "Output Camera" is c...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> Graphics Compositor3. Check the "Enable Compos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS