Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.48f1
Votes
0
Found in
2021.3.43f1
2022.3.45f1
Issue ID
UUM-79712
Regression
No
[iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
How to reproduce:
1. Open the attached Project "MaxTextureBinds.zip"
2. Build and Run the Scene "SampleScene" on iOS
3. Observe the Xcode Console and the Player
Expected result: No errors are thrown and the Material is properly rendered
Actual result: The Material is pink and the following error is thrown in the Console:
"Shader 'Test/TestShader' uses 33 texture parameters, more than the 31 supported by the current graphics device."
Reproducible with: 2021.3.43f1, 2022.3.45f1
Not reproducible with: 2023.3.0a4, 6000.0.17f1
Could not test with: 2023.3.0a3 (Xcode build fails)
Reproduced on:
- iPhone 13 Pro (iOS 16.6.1)
- iPhone 13 (iOS 15.0)
Notes:
- The error should still be thrown on older devices
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment