Search Issue Tracker
Fixed in 2022.3.62f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.0b2
Votes
0
Found in
2022.3.49f1
6000.0.22f1
6000.1.0a7
Issue ID
UUM-83339
Regression
No
"Calling BeginWrite before EndWrite" errors logged in the Console window of a MacOS Editor when in Play Mode
How to reproduce:
1. Open the “MacMetalBufferErrorDemo“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Observe the Console window
Expected result: No errors logged
Actual result: The “Calling BeginWrite before EndWrite“ errors logged
Reproducible with: 2022.3.49f1, 6000.0.22f1
Could not test with: 2021.3.44f1 (“GraphicsBuffer” in this LTS does not contain required properties and methods for reproduction)
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: Windows 10 Pro (22H2)
Note: Does not reproduce in the MacOS Player
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
qwiboo
Sep 30, 2025 14:04
This is definitely not fixed - still experiencing in 6000.0.53f1