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[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphic...
How to reproduce:1. Open project “iOSLegayJobs.zip”2. Build for iOS and deploy to a device3. In the Xcode’s Console window observe t... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps:1. Open users attached project2. Enter the Play Mode3. Press the Stats button in the Game View window4. Drag the ... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce:1. Open project "UIParticlesBug.zip"2. Go to the Build Settings and build for the iOS3. Deploy the app to the devic... Read more
Performance drop in Scene view when moving GameObjects in the Scene
How to reproduce:1. Download the attached project '1369564.zip'2. Open the 'SampleScene' Scene3. Move any GameObject in the Scene Ex... Read more
Unity does not use dedicated graphics card when graphics API is set to M...
Reproduction steps:1. Open the attached project "Karting.zip"2. Open the "Karting/Scenes/MainScene" Scene3. Open "Unity > Prefere... Read more
[Metal] Stuttering in Play mode when VSync is disabled
How to reproduce:1. Open the user-submitted project2. Open the scene "Hub_Office" (Assets/Scenes/Hubs/Hub_Office.unity)3. Open the G... Read more
Visible artifacts on a Sprite Atlas preview image when using ASTC 6x6 Co...
Reproduction steps: Open the attached “SpriteAtlasTest.zip” project Ensure that the “iOS” Platform is selected in the Build Settings... Read more
[UaaL][Metal] Graphic resources allocated in the scene are not released ...
Steps to reproduce:1. Open the project provided in the Google Drive link2. Open 'both.xcworkspace' in Xcode which includes both Unit... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce:1. Open the attached project ("StencilBug.zip")2. Open "SampleScene"3. Observe GameView Expected result: White re... Read more
Texture2DArray depth format does not work when using MacOS with an M1 Ma...
Reproduction steps: Open the attached project Open the “/Assets/TestTextureArray.unity” Scene Enter the Play Mode Make sure that “Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS