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[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce: 1. Open project "PVRTCBrokenDemo2.zip" 2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choo... Read more
[M1] [Performance] Frame Rate significantly drops when Game View window ...
Reproduction steps: 1. Open users attached project 2. Enter the Play Mode 3. Press the Stats button in the Game View window 4. Drag ... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more
Performance drop in Scene view when moving GameObjects in the Scene
How to reproduce: 1. Download the attached project '1369564.zip' 2. Open the 'SampleScene' Scene 3. Move any GameObject in the Scene... Read more
[Metal] Stencil Compare operation "Disabled" behaves as "Never" on Metal
Steps to reproduce: 1. Open the attached project ("StencilBug.zip") 2. Open "SampleScene" 3. Observe GameView Expected result: Whit... Read more
[Metal] Stuttering in Play mode when VSync is disabled
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Hub_Office" (Assets/Scenes/Hubs/Hub_Office.unity) 3. Open th... Read more
Crash in UnityGfxDeviceWorker when using a RenderTextureSensor
Reproduction steps: 1. Open the user's attached project 2. Open the 'AgentTrainingScene_1' Scene 3. Hit Play 4. Observe a crash R... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps: 1. Download the attached "MacOSPerfTest.zip" project 2. Open the profiler window 3. Enable VSync in the Game vie... Read more
[Metal] Pixelating shader is only working from a specific angle
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" Scene 3. Observe the Game window Expected result: The s... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps: 1. Download and open the attached "TestNiuqu.zip" project 2. Go to "Project Settings" > "Player" > "Other Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow