Search Issue Tracker
Not Reproducible
Votes
10
Found in
2020.3.19f1
2020.3.23f1
2021.2
2022.1
Issue ID
1373811
Regression
Yes
[Metal] Stuttering in Play mode when VSync is disabled
How to reproduce:
1. Open the user-submitted project
2. Open the scene "Hub_Office" (Assets/Scenes/Hubs/Hub_Office.unity)
3. Open the Game view window (Window > General > Game)
4. In the Game view Control Bar, enable "Maximize On Play" and click the Aspect button
5. In the Aspect menu, select "QHD (2560x1440)" and enable VSync
6. Enter Play mode and observe the performance
7. Disable Vsync and observe the performance
Expected result: Performance remains the same when VSync is disabled
Actual result: Performance is noticeably worse when VSync is disabled
Reproducible with: 2020.3.23f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.22f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note:
There are known performance issues in the versions in between 2020.3.18f1 and 2020.3.25f1. The issues should be resolved by 2020.3.25f1