Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.10f1c1
2021.1
2021.2
2022.1
Issue ID
1374449
Regression
No
Data size for different pixel format textures error is thrown when copying Textures using CommandBuffer.CopyTexture method
How to reproduce:
1. Open the user's "CopyTextureBug1088882" attached project
2. Enter the Play Mode
3. Observe the Console log
Expected result: No error is output in the Console log
Actual result: "The data size for textures with incompatible pixel formats should match" error is thrown
Reproducible with: 2020.3.21f1, 2021.1.26f1, 2021.2.2f1, 2022.1.0a14
Couldn't test with: 2019.4.32f1 (ComputeShader.EnableKeyword method is not available in 2019.4 streams and it follows with user script errors)
Note: Not reproducible on Windows
Comments (1)
-
muppetpuppet
Jul 19, 2023 15:21
This still happens on 2021.LTS+ when will it be fixed, it seems to be tanking perfomance on macOS just spawning this error.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16