Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.10f1c1
2021.1
2021.2
2022.1
Issue ID
1374449
Regression
No
Data size for different pixel format textures error is thrown when copying Textures using CommandBuffer.CopyTexture method
How to reproduce:
1. Open the user's "CopyTextureBug1088882" attached project
2. Enter the Play Mode
3. Observe the Console log
Expected result: No error is output in the Console log
Actual result: "The data size for textures with incompatible pixel formats should match" error is thrown
Reproducible with: 2020.3.21f1, 2021.1.26f1, 2021.2.2f1, 2022.1.0a14
Couldn't test with: 2019.4.32f1 (ComputeShader.EnableKeyword method is not available in 2019.4 streams and it follows with user script errors)
Note: Not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a16