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[iOS] Memory Leaks when calling "GL.Clear" from Update/Late Update
How to reproduce:1. Build And Run the attached “Archive.zip” project on an iOS device2. In the Xcode go to Debug Navigator and obser... Read more
The view of the app is not fully visible when changing screen orientatio...
How to reproduce:1. Build and Run the “16.zip” project on a device with iOS 162. In-app rotate a device to change the orientation3. ... Read more
Scene tooling becomes whited out when depth and stencil is disabled and ...
How to reproduce:1. Create a new project2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)3. In Resolu... Read more
Frame rate becomes lower after turning vertical sync on and off when in ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the fr... Read more
[iOS] Player crash on startup
Steps to reproduce: Open the attached project Build and run the project on iOS Observe the crash Reproducible with: 2019.4.39f1, 202... Read more
”DrawMeshNow” is not drawing Mesh immediately (Metal)
How to reproduce:1. Open project “DrawMeshNow.zip“2. Open the “Bug” Scene (Assets > Bug)3. Enter Play Mode and observe the Game w... Read more
Unity 2021.3 / ARF 5.0-pre.12 layout-specific graphics driver crash on I...
Synopsis Using the Menu scene from the ARF Samples project with the following configuration, the Editor crashes upon entering XR Sim... Read more
[M1] Texture with "Compressed ASTC" format using "Fast" Compressor Quali...
How to reproduce:1. Open project "Compression.zip"2. Choose iOS as Build Target3. In the Project window select "R" Texture4. Observe... Read more
Memoryless writes to color backbuffer target fail when depth and shadow ...
How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more
Alpha clipping calculation breaks when sampling both main light and addi...
Reproduction steps:1. Open the attached “IN-108880.zip” project2. Open the “SampleScene”3. Enter Play mode4. Scroll horizontally in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS