Search Issue Tracker
Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
6000.4.0b9
6000.5.0a7
Issue ID
UUM-133635
Regression
Yes
Scene tooling becomes whited out when depth and stencil is disabled and color space is set to gamma
How to reproduce:
1. Create a new project
2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)
3. In Resolution and Presentation mark “Disable Depth and Stencil*”
4. In Other Settings switch Color Space to Gamma
5. Observe the Editor
Actual result: Toolbar and Context tools are completely white
Expected result: Editor UI is not affected
Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.3.0a4, 6000.0.64f1
Reproducible on: MacOS Sequoia 15.7.2 (M1 Max)
Not reproducible on: No other environments tested
Note: Whited out buttons still function
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7