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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
7
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b11
6000.3.0a3
6000.4.0a1
6000.5.0a1
Issue ID
UUM-112239
Regression
No
Alpha clipping calculation breaks when sampling both main light and additional lights in URP Lit Opaque Shaders
Reproduction steps:
1. Open the attached “IN-108880.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Scroll horizontally in the Game view
5. Observe the “Flower Bed” shaders and all the shaders marked as “Broken”
Expected result: Shaders are flickering/glitching, alpha clipping calculations break
Actual result: Shaders have correct alpha clipping
Reproducible with: 2023.1.0b1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Reproducible on: macOS 14.6 (M3 Pro) (user reported), macOS 15.3 (M2 Ultra)
Not reproducible on: Windows 11
Notes:
- Also reproduces in the Player
- The same behaviour is observed whether the shaders are rendered through Mesh Renderers, Sprite Renderers, or even UI Images
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