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[iOS] Lit Shaders are not rendered by the ARKit background shader in the...
How to reproduce:1. Download and open the attached project link2. Build and deploy the project to IOS3. Target the front camera to a... Read more
[iOS] Legacy Graphics Jobs get enabled when building for iOS if “Graphic...
How to reproduce:1. Open project “iOSLegayJobs.zip”2. Build for iOS and deploy to a device3. In the Xcode’s Console window observe t... Read more
[iOS] iPhone XR texture issues when using a vertex shader
Reproduction steps:1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project2. Build and dep... Read more
Crash when using "Screen.orientation" on iPad 4
How to reproduce:1. Open "My project.zip" project2. Build for iOS and deploy to the device3. In the app touch screen with two finger... Read more
Mesh is rendered incorrectly when _Float16 property is used in Shader
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click the Gam... Read more
Crash on BufferMetal::IsBusy(bool*) when looking around in Scene view
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/Cocky'3. If the crash does not occur instantly, look aro... Read more
Crash on kIOGPUCommandBufferCallbackErrorPageFault when completing a lev...
How to reproduce:1. Open the '6k3-9-gem.zip' project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a devic... Read more
[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled
Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more
[iOS] The view is not stable when using WebCamTexture in iOS 15
How to reproduce:1. Open the project2. Go to the Build Settings (File>Build Settings)3. Select iOS and build4. Open Xcode project... Read more
Flickering Handles on Metal
Please read the description of this bug: https://jira.unity3d.com/browse/PBLD-18 After investigation, the flickering of the handle o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS