Search Issue Tracker
By Design
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-502
Regression
No
[iOS] iPhone XR texture issues when using a vertex shader
Reproduction steps:
1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project
2. Build and deploy the project to iPhone XR
3. Observe the devices screen
Expected result: No graphical corruptions/texture displacements occur
Actual result: Graphical corruptions/texture displacements occur
Reproducible with: 2020.3.23f1
Reproduced with: iPhone XR (iOS 13)
Could not reproduce with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Resolution Note:
This issue was that on iPhone XR, anisotropic texture filtering isn't available in a vertex shader. The customer was advised to change the texture filtering mode to something other than anisotropic, which solved their issue.