Search Issue Tracker
By Design
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-502
Regression
No
[iOS] iPhone XR texture issues when using a vertex shader
Reproduction steps:
1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project
2. Build and deploy the project to iPhone XR
3. Observe the devices screen
Expected result: No graphical corruptions/texture displacements occur
Actual result: Graphical corruptions/texture displacements occur
Reproducible with: 2020.3.23f1
Reproduced with: iPhone XR (iOS 13)
Could not reproduce with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
This issue was that on iPhone XR, anisotropic texture filtering isn't available in a vertex shader. The customer was advised to change the texture filtering mode to something other than anisotropic, which solved their issue.