Search Issue Tracker

By Design

Votes

0

Found in

2020.3.34f1

Issue ID

UUM-502

Regression

No

[iOS] iPhone XR texture issues when using a vertex shader

-

Reproduction steps:
1. Download and open the attached "URP-iPhoneXRiOS13-VertexShader-TextureIssues_v002.zip" project
2. Build and deploy the project to iPhone XR
3. Observe the devices screen

Expected result: No graphical corruptions/texture displacements occur
Actual result: Graphical corruptions/texture displacements occur

Reproducible with: 2020.3.23f1
Reproduced with: iPhone XR (iOS 13)
Could not reproduce with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)

  1. Resolution Note:

    This issue was that on iPhone XR, anisotropic texture filtering isn't available in a vertex shader. The customer was advised to change the texture filtering mode to something other than anisotropic, which solved their issue.

Add comment

Log in to post comment