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MeshTopology.Lines rendering inconsistency on some Windows hardware
How to reproduce:1. Open the attached project "incorrect_Gridlines.zip"2. Open Assets > Scenes > SampleScene.unity3. Enter Pla... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps:1. Open the project in case 13513532. In the Project window, expand the "Torus-7-4" Import Settings3. Select the ... Read more
Crash on block_merge_next when updating a mesh
Steps to reproduce:1. Open the “user’s attached project”2. Create a 3D GameObject in the scene3. Select the created GameObject and a... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce: Open the attached project "SetMaterialsBug.zip" Enter Play Mode Expected results: No errors are thrownActual resul... Read more
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more
[XR] LODs switch between high and low poly when Objects are near the cen...
Steps to reproduce:1. Open the attached user's project "1978190.7z"2. Enable Meta link on your Quest 2/3 device3. Open "SampleScene.... Read more
Objects are rendered black in the Scene view when the data of the vertex...
Reproduction steps:1. Open the attached 'qTangents Reproduction Project' project2. Open the 'Sample Scene'3. Make sure the 'USE_WEIG... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce:1. Open the attached project "meshRepro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleSc... Read more
Instantiating a Mesh with R/W disabled causes crash
Reproduction steps:1. Open the attached project "ReadWrite.zip"2. In Assets select KeyTypeA_1.fbx and enable Read/Write checkbox in ... Read more
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