Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3.5f1
2021.2
2022.1
2022.1.0b2
Issue ID
1390422
Regression
Yes
Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" setting on
How to reproduce:
1. Open project "UvBreakTopology.zip"
2. In the Project window select the "Base" model
3. In the Inspector window go to the Model tab and check the "Keep Quads" setting
4. Open SampleScene
5. Enter the Play Mode and observe the Model
Expected result: Model topology is not broken
Actual result: Model topology is broken
Reproducible with: 2020.3.5f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.4f1
Notes:
- Not reproducible in the Player
- Not reproducible when the "Keep Quads" setting is not checked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a8