Search Issue Tracker
[OSX][Editor] DirectoryNotFoundException errors appear when a project is...
How to reproduce:1. Create a new folder and name it "ąčęėįšųūž"2. Create a new empty project in the folder3. Open the Console in the... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce:1. Op... Read more
[macOS] A sound is played when pressing keys in Game View during Play Mo...
How to reproduce:1. Create a new project using the default 3D template2. Enter the Play Mode3. Focus the Game View4. Hover the mouse... Read more
Unity crashes when typing long Cangjie keyboard characters into the Inpu...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Type characters into the Input F... Read more
[macOS] Editor tabs get hidden and are immovable to multiple desktops wh...
How to reproduce:1. Create a new Unity project2. Undock one of the Editor tabs3. Make sure Unity is focused and Press F3 Expected re... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps:1. Open the attached project;2. Build the project for macOS;3. Launch the built project. Actual results: the buil... Read more
GameObjects are not draggable when using the scroll wheel
How to reproduce:1. Download user's attached 'ScrollWhileDraggingBug.zip' project3. Select Main Camera GameObject4. Drag it down usi... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce:1. Open Unity2. Load user-submitted project('2dtoolkit.zip')3. Select Window -> 1949 -> Level Editor4. In the... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used