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[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce: 1. Open attached project "proBuilder_0a23.zip" 2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Window an... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce: 1. ... Read more
[iOS] iOS Support install fails without a clear message if it is install...
How to reproduce: 1. Have Unity installed with iOS support 2. Try to install iOS support again Actual result: The installation fail... Read more
Unity crashes when typing long Cangjie keyboard characters into the Inpu...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Type characters into the Inpu... Read more
[macOS] Editor tabs get hidden and are immovable to multiple desktops wh...
How to reproduce: 1. Create a new Unity project 2. Undock one of the Editor tabs 3. Make sure Unity is focused and Press F3 Expecte... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps: 1. Open the attached project; 2. Build the project for macOS; 3. Launch the built project. Actual results: the ... Read more
GameObjects are not draggable when using the scroll wheel
How to reproduce: 1. Download user's attached 'ScrollWhileDraggingBug.zip' project 3. Select Main Camera GameObject 4. Drag it down... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro: 1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API; 2. In the lighting window pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed