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[MacOS] Secondary monitor doesn't refresh when adding a GameObject on a ...
Reproduction steps:1. Create a new project and open it on the main monitor2. Make Unity Editor fullscreen3. Place the Unity Editor w... Read more
[M1] Unity silicon editor appears as iOS app in macOS System Information
Reproduction steps:1. Open System Information from Finder2. Select Software > Applications3. Find Silicone Unity version Expected... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus>... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when opening th...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Editor crashes Reproducible with... Read more
[Mac] Script recompilation window shows up but doesn't recompile scripts...
Steps to reproduce:1. Open the attached project2. Open "anyscript.cs"3. Make sure that Unity is the selected app in one display (can... Read more
[MacOS] Having one Unity window fullscreen the second will open as fulls...
Reproduction steps:1. Create a new project2. Maximize Unity window3. Press CMD+Shift+B4. Build Settings window opens in a new Deskto... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[M1] Crash when building or opening a specific scene
How to reproduce:1. Open project "project-for-reproduction.zip"2. Open Map_Zombie_Desert Scene (Assets/App/Scenes/Maps/ZombieMaps/Ma... Read more
MacOS WKWebview has delayed inputs when using non-English characters
How to reproduce:1. Open the user's attached project "sample.zip"2. Build And Run with Intel 64-bit Architecture3. In Player press t... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps:1. Create a new project from URP Core 3D Template2. Build the project Expected result: Project is buildActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used