Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a1
2019.4
2020.3
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1397451
Regression
Yes
[Mac] Script recompilation window shows up but doesn't recompile scripts after focusing unity by clicking on the system tabs
Steps to reproduce:
1. Open the attached project
2. Open "anyscript.cs"
3. Make sure that Unity is the selected app in one display (can notice that by the app name next to the mac icon in the top left corner of the screen)
4. Edit and save the script on another screen, to keep focus of Unity in the initial screen
5. Click on any of the Unity system tabs (like Edit)
Expected results: no loading or recompilation window appearing, since Unity was not selected
Actual results: As long as the tab dropdown is active, the script recompilation (or asset importing) window is shown, but the scripts are not recompiled, it's just stuck until you unselect the dropdown
Reproducible with: 2019.3.0a1, 2019.4.34f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b4, 2022.2.0a2
Not reproducible with: 2019.2.0a11 (script recompilation is not triggered until you click on Unity itself, not just the tab options)
Notes:
- No repro on Linux
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
Resolution Note (2022.2.X):
Since all of the menu options from Unity systems tab are disabled, this behavior does not cause any further complications.