Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.26f1
2022.3.0f1
2023.1.0b19
2023.2.0a18
Issue ID
UUM-37722
Regression
No
[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after exiting Play mode
Reproduction steps:
1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project
2. Enter Play mode
3. Exit Play mode
4. Wait for 'configured time in the macOS Settings' until Mac goes into Sleep Mode
Expected result: Mac goes into Sleep Mode and the screen saver is shown
Actual result: Mac does not go into Sleep Mode
Reproducible with: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18
Reproduced on: macOS Ventura 13.3.1 (Intel), macOS Darwin 13.3.1 (M1) (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
- Crash at "UnityEngine.Object:FindObjectsOfType" when quitting the Player
Resolution Note:
Based on the team priorities we will not be able to investigate this issue in the foreseeable future.