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[macOS] A sound is played when pressing keys in Game View during Play Mo...
How to reproduce: 1. Create a new project using the default 3D template 2. Enter the Play Mode 3. Focus the Game View 4. Hover the m... Read more
[macOS] Frame Stutter on builds and editor
Steps: 1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. ... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when opening th...
Reproduction steps: 1. Open the user's attached project Expected result: Project opens Actual result: Editor crashes Reproducible ... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step: 1. Download and open attached project 2. Make sure that the graphics option "Auto Graphics API for Mac" is check... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce: 1. Open project 2. Build and run 3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen m... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce: 1. Build and run the project on an iOS device or standalone -- Notice that the game gets frozen in the splash scre... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps: 1. Create a new project 2. Build for iOS 3. Open the project generated in Xcode 4. Deploy to "My Mac (Designed ... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane