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Crash on __pthread_kill when dragging Sprites into the Scene view
Reproduction steps:1. Open the attached project “SpriteCrash”2. In the Project window open the “Assets/Sprites” folder3. Select any ... Read more
Application.targetFrameRate is ignored and causes huge CPU usage
How to reproduce:1. Open the attached "TestFPS2019.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the Activity... Read more
Cmd-B shows save dialogue even when build and run is disabled by Editor ...
How to reproduce:1. Create a new project using the default 3D template2. In the Build Settings, set the Architecture to 'Apple Silic... Read more
[macOS] Unity hangs while building when BuildOption 'ShowBuiltPlayer' is...
How to reproduce:1. Download and extract the attached project '1360959.zip'2. Make a shell script that builds the project 3 times ([... Read more
[MacOS] Secondary monitor doesn't refresh when adding a GameObject on a ...
Reproduction steps:1. Create a new project and open it on the main monitor2. Make Unity Editor fullscreen3. Place the Unity Editor w... Read more
[M1] Unity silicon editor appears as iOS app in macOS System Information
Reproduction steps:1. Open System Information from Finder2. Select Software > Applications3. Find Silicone Unity version Expected... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps:1. Open the attached “ResolutionRepro” project2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
[MacOS] RMB is stuck in a custom Editor window when pressing the button
How to reproduce:1. Open the user’s attached “testRightClickPressedButtonsStuck” project2. Open the “Test → Open Test Window” custom... Read more
[macOS] Window can't be opened from Help when Editor is open on secondar...
Reproduction steps:1. Open the user's attached project2. Move Unity Editor to the secondary monitor3. Open another program from the ... Read more
[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps:1. Create a new project2. Go to File > Build settings and check the “Create Xcode Project” box3. Build the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS