Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
3
Found in
2020.2.0a8
2020.3
2021.1
2021.2
2022.1
2022.1.0a13
Issue ID
1377915
Regression
Yes
[OSX][Editor] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters
How to reproduce:
1. Create a new folder and name it "ąčęėįšųūž"
2. Create a new empty project in the folder
3. Open the Console in the project
Expected result: No errors
Actual result: DirectoryNotFoundException is spammed in the console
Reproducible with: 2020.2.0a8, 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a13
Not reproducible : 2019.4.32f1, 2020.2.0a7
Couldn't test: 2022.1.0a14 (Not possible to create/open projects with this version)
Note: Not reproducible on Windows OS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a4
Resolution Note (fix version 2022.1):
On macOS, fixed a bug related to creating a new Unity project inside a directory with Unicode characters.
Resolution Note (fix version 2021.2):
On macOS, fixed a bug related to creating a new Unity project inside a directory with Unicode characters.
Resolution Note (fix version 2020.3):
On macOS, fixed a bug related to creating a new Unity project inside a directory with Unicode characters.